Control Camera not working

GameCre8torGameCre8tor Member Posts: 49
edited November -1 in Working with GS (Mac)
Hi guys,

I am making a space game, and have made the "player" actor have 3 lives. On the first life the control camera behavior works perfectly, but on the second and third life it doesn't work at all. I am spawning the same actor as in the beginning of the scene "player" but i doesn't seem to work. Also, when the scene starts for the first time, I can collide with other actors and they will destroy me, however the second time I am hit by the same actor, I do not get destroyed and they just go under me. Although I can't control the camera the second and third times I can still shoot a laser beam on all three lives.

I hope you have some suggestions.
GameCre8tor

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Do you start your scene with an edited instance that has all your rules/behaviors for collision and camera control, but the prototype of that actor does not have those behaviors?
  • GameCre8torGameCre8tor Member Posts: 49
    No I don't think so, I thing I am using the prototype for all the instances, which has ALL of the behaviors
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    Are you spawning the actor in a position relative to the actor? That could spawn it off the screen.
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