Tower Defense help?

OaklandasfanOaklandasfan Member Posts: 213
edited November -1 in Working with GS (Mac)
Ok, I havent been on gamesalad in a long time so im a bit rusty. I'm trying to make a tower defense game, but im really lost.i have the controlled movement down, but im wondering how to do the range and how when the enemy gets in range of the tower it shoots.

Comments

  • chosenonestudioschosenonestudios Member Posts: 1,714
    If your new Id recommend you start with some easier projects to at least learn the program and how it works, because a TD game is no easy feat...
  • OaklandasfanOaklandasfan Member Posts: 213
    actually i have quite a few of pretty bad games... like, testing gamesalad out
  • specialist_3specialist_3 Member Posts: 121
    Hey Oak,

    Good luck with TD. I was working on a TD myself...infact that's my first ever GS project. It is completely doable provided you plan out the game from the beginning. I didn't so I hit many roadblocks. I found out the hard way that the hardware and GS memory management can be a limiting factor. Plus TD though not difficult can be a tedious project to undertake as you will need to manually set the behaviors for the creeps and towers. It is much easier to do a single tower TD game than multiple ones as you have to have more rules checking for overlapping towers, dragging them, setting them etc etc. Don't get discouraged though. Try it...its fun but start with a simple map...a straight road map and a single tower.

    I had to shelve my 80% complete work (only interface was left) because of memory problems. I will revisit my project on a later date when GS's spawn/destroy memory leak problem is fixed. Thing is, it was a great learning path...got to play around with trigonometry.
  • OaklandasfanOaklandasfan Member Posts: 213
    o yeah, also the fact that you have to put the towers alongside the road instead of ON the road
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