Locking content video tutorial?
ryast
Member Posts: 145
Hey!
I am making a game where I want to lock everything above level 1 with multiple locks... for example:
Level 1 is free to play,
user has to buy one "pineapple" ($0.99) if he wants level 2,
one watermelon ($0.99) for level 3,
one pear $0.99 for level 4
or a "fruit basket package" ($1.99) for access to levels 1-5.
Anybody know of a video tutorial that will help me do the above?
Thanks!
Comments
I would use a table with 5 rows and 1 column. Make the attributes boolean and name the rows level2,level3,level4,level5,all.
Inside the actors that display the lock:
if tableCellValue(TB-table, level2, 1) is true or if tableCellValue(TB-table, all, 1) is true
-change image to "unlocked image"
-when touch is pressed go to level 2
otherwise:
display lock image
When the player purchases the $.99 just change the desired row in the table to true.
Need Help? Email Me | Templates | Full Game Source Code
Hey!
Thanks for the quick reply!
Actually, the part the confuses me the most is the purchasing part.
Adding and removing the locks is not a problem and I have it pretty much down, its the whole purchasing part that I dont get as my other apps are 'just for sale', no unlocking - this will be my first "in app sale" app.
Cheers!
This should be a good video to help you through it!
Need Help? Email Me | Templates | Full Game Source Code
Thanks! Will check it out!
This might help although you might have to change the file extension to .gameproj as it was made with an old nightly version http://www.deepblueapps.com/level-select-system/
Thanks DBA! I saw you guys were having a sale, thinking of picking up the big bundle... do any of those games have what I am talking about?