How do you show instruction screen, only first time opened?
hzapps
Member, PRO Posts: 173
aloha everyone.
I would like to have an instructional / story image screen when the player opens the game for the first time, or when they open if they have completely swiped the paused game off of an iOS device. So if they just exit the game, pausing this app, not completely closing out the paused operation in the background....I don't want them to have to watch the instruction screen again.
How?
I believe I could have a full screen image that acts like an instruction page that once clicked, changes an Boolean attribute thus not showing it again until closing the game thus resetting those Boolean values.
Does anyone have an idea to skip the instructional screen if it is actually it's own scene and not just that imag?
Thank you
Hang loose
Mike
Comments
This gets you half way there.
Use the Boolean and set it to true once the screen has been seen. Then Save that Boolean using the Save Attribute Behavior.
Also each time the game is loaded, Load the Attribute and check its state, if it's false show the screen (this would only occur the first time).
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
You could also have a simple "how to play" button that takes you to the image (best to simply move the camera position and have the instructions on the same scene so no load times) then they can read the instructions anytime without you doing the workaround.