Upgrades..
Frazzle
Member Posts: 223
Recently i've been playing an app called 'Miner disturbance' and have seen the 'purchase upgrade' system implemented quite well. Each upgrade makes the character better at something (e.g jumping).
Would i have to create an attribute like "when attribute= 1 make actor x jump this high"?
Would i have to create an attribute like "when attribute= 1 make actor x jump this high"?
Comments
Say we are upgrading speed. We would have a game.speed attribute. Wherever you have your move commands you would just reference it to that attribute. Then when you `buy` an upgrade you just change the game.speed & it automatically does the rest. You want as few rules as possible.