New here and debating on GS

PestoPesto Member Posts: 38

Hi all,
I want too start making games/apps and I am considering GS, Fusion 2.5 and Gamemaker Studio. I'm not considering Construct because of the lack of a (native) iOS exporter.Does anyone have experience with the other products and can compare? I also will probably make my art in Affinity Designer or AI. Do these game engines use vector art or does it slow down play?

Thank you for reading!

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    @Pesto said:
    Do these game engines use vector art or does it slow down play?

    GameSalad doesn't use vector art (nor do the others as far as I'm aware), vector art is less than ideal in realtime game engines as it would need to be rasterized in real time - which would likely cause laggy game play - you can of course generate/design your artwork as vector art if you want to, but it would need to be rasterized before importing into GameSalad.

  • PestoPesto Member Posts: 38

    Thank you Socks. It seems the best format (generally) would be .png then?

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2015

    @Pesto said:
    Thank you Socks. It seems the best format (generally) would be .png then?

    Yes you can import .png files in GameSalad (from within AI > Save For Web > PNG 24) . . . I personally use .psd files.

  • PestoPesto Member Posts: 38

    Thanks again Socks!

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @Socks said:
    Yes you can import .png files in GameSalad (from within AI > Save For Web > PNG 24) . . . I personally use .psd files.

    Oh...I've been editing psd to png before adding. I thought...wait that was my issue....thinking. :neutral:

  • tmanntmann Member Posts: 278

    GS flattens visible layers in a .psd and creates a .png version in the images library

  • PestoPesto Member Posts: 38

    Quick question about asset packs...I have some asset packs (explosions, obstacles, etc...) from using CF 2.5. I assume I can use them in GS.

  • tmanntmann Member Posts: 278

    Are you asset packs in .mfa files ?

  • PestoPesto Member Posts: 38

    Yes they are.

  • tmanntmann Member Posts: 278

    It seems you can not export from the free version of Fusion

  • UtopianGamesUtopianGames Member Posts: 5,692

    Have you looked at Corona? You won't find an easier SDK but you will find more features elsewhere, you need to decide if GS has everything you need.

  • PestoPesto Member Posts: 38

    No I have not looked at Corona. Thanks for mentioning it.

  • MantoManto Member Posts: 796

    GameMaker: Studio has SVG support and I haven't had any performance issues with it. But there were no proper anti-aliasing when I tried it last time. Also I think you should use png instead if you don't plan to resize the art at runtime.

    I have tried all three you mentioned, I would say you should use GameSalad if you don't want to code. If you want to code go with GameMaker: Studio.

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