New here and debating on GS
Pesto
Member Posts: 38
Hi all,
I want too start making games/apps and I am considering GS, Fusion 2.5 and Gamemaker Studio. I'm not considering Construct because of the lack of a (native) iOS exporter.Does anyone have experience with the other products and can compare? I also will probably make my art in Affinity Designer or AI. Do these game engines use vector art or does it slow down play?
Thank you for reading!
Comments
GameSalad doesn't use vector art (nor do the others as far as I'm aware), vector art is less than ideal in realtime game engines as it would need to be rasterized in real time - which would likely cause laggy game play - you can of course generate/design your artwork as vector art if you want to, but it would need to be rasterized before importing into GameSalad.
Thank you Socks. It seems the best format (generally) would be .png then?
Yes you can import .png files in GameSalad (from within AI > Save For Web > PNG 24) . . . I personally use .psd files.
Thanks again Socks!
Oh...I've been editing psd to png before adding. I thought...wait that was my issue....thinking.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
GS flattens visible layers in a .psd and creates a .png version in the images library
Quick question about asset packs...I have some asset packs (explosions, obstacles, etc...) from using CF 2.5. I assume I can use them in GS.
Are you asset packs in .mfa files ?
Yes they are.
It seems you can not export from the free version of Fusion
Have you looked at Corona? You won't find an easier SDK but you will find more features elsewhere, you need to decide if GS has everything you need.
No I have not looked at Corona. Thanks for mentioning it.
GameMaker: Studio has SVG support and I haven't had any performance issues with it. But there were no proper anti-aliasing when I tried it last time. Also I think you should use png instead if you don't plan to resize the art at runtime.
I have tried all three you mentioned, I would say you should use GameSalad if you don't want to code. If you want to code go with GameMaker: Studio.