When will pixel collision be implemented?

butterbeanbutterbean Member Posts: 4,315
edited November -1 in Working with GS (Mac)
I'm working on a platformer game, and having trouble with the collision detection.

Anyone on here done anything with a stomping mechanism for a platformer like mario brothers style? The rules all seem in order, but at times, my player gets hit upon collision with an enemy.

Also, will GameSalad ever institute pixel collision? I would think that would solve my problem!

Comments

  • butterbeanbutterbean Member Posts: 4,315
    Anyone?
  • Fafnir312Fafnir312 Member Posts: 161
    I don't think you'll need pixel collision for this. How are you handling whether the player gets injured or not? And how are you determining whether the player hits and enemy on the head or not? A bit more info would help in diagnosing the problem you're experiencing.
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