Using Power of 2 for optimization

GamepencilerGamepenciler Artist/Game DeveloperMember, PRO Posts: 326

Are you guys practicing the power of 2 rule to the graphics? I read the optimization tip somewhere before I can't seem to find it again. I'm just wondering is this rule is being ignored now and can just drag any size image over the gamesalad. What will be the cause if we don't follow the power of 2 thing?

Artist/Game Developer / Animator at your service..

Comments

  • SocksSocks London, UK.Member Posts: 12,822
    edited July 2015

    @Thorhammer said:
    Are you guys practicing the power of 2 rule to the graphics?

    The rule is about to be superseded by the new rendering systems 64 x 64 pixel tiling system that is scheduled to appear in release 14.1.

    @Thorhammer said:
    I'm just wondering is this rule is being ignored now and can just drag any size image over the gamesalad.

    GameSalad has a maximum image import size of 2048 x 2048 pixels.

    @Thorhammer said:
    What will be the cause if we don't follow the power of 2 thing?

    In the current system if you don't stick to the powers of 2 rule then your images won't be using memory as effectively as they could, in certain situations this could make a lot of difference, for example a 1026 x 1026 pixel image is (in memory) 400% the size of a 1024 x 1024 pixel image, trim those 2 pixels off each dimension and you slice 75% off the memory usage.

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