Collision Checker
Bob132546
Member Posts: 18
I am wondering if there is an accurate collision checker or something like that in game salad. My player isn't a square but is a triangle, and when a block spawns in, it doesn't accurately collide with the triangle, but it collides outside of the triangle in a form of a square
An example of this is,
http://prntscr.com/7v6yo8
Is there a way of making it so it is more accurate with the collision and actually collides on the triangle and not the square on the outside?
Best Answer
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ThoPel GermanyPosts: 184
Hi,
GS only supports the "Rectangle" or "Circle" as collision shapes:
But a simple way to bypass this restriction is to put the desired shape with rectangles and / or circles together:
1 triangle = 3 rectangles (Just a quick draft )
Answers
thanks
No Problem :-)
@Bob132546 : BTW: If you would like to have custom collision shapes vote for this feature request: http://bugs.gamesalad.com/show_bug.cgi?id=252