Collision Checker

Bob132546Bob132546 Member Posts: 18

I am wondering if there is an accurate collision checker or something like that in game salad. My player isn't a square but is a triangle, and when a block spawns in, it doesn't accurately collide with the triangle, but it collides outside of the triangle in a form of a square

An example of this is,
http://prntscr.com/7v6yo8

Is there a way of making it so it is more accurate with the collision and actually collides on the triangle and not the square on the outside?

Best Answer

  • ThoPelThoPel GermanyPosts: 184
    edited July 2015 Accepted Answer

    Hi,

    GS only supports the "Rectangle" or "Circle" as collision shapes:

    But a simple way to bypass this restriction is to put the desired shape with rectangles and / or circles together:

    1 triangle = 3 rectangles (Just a quick draft :wink: )

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