Question on timers and the timers are for chumps method.

owen_dennisowen_dennis Just a guy, you know.Member, PRO Posts: 236

I've enjoyed a much speedier game with the alternate method but I have a question about it:

When I see it set up normally, there's an attribute that says something like time.attribute=0.05. Then the rule is set up like as a rule that looks at attributes:
When time.attribute > self.time%2
blah blah blah

When it seems like it would be faster to just have the rule set up as a numerical rule:
When 0.05 > self.time%2
blah blah blah

Is there a reason people are using the attribute version instead of just making it a numerical rule? Does an attribute rule work faster than a numerical rule or is all just down to personal preference?

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