Universal app... some questions
Hi guys, I started my work with ipad portrait and I flagged on the voice "resolution independence".
I created my graphics (double size) with Illustrator and I put it in GameSalad.
When I created it (my graphics) I kept more margin on the left and on the right (like universal binary... I don't know the width of it but I tried) and in preview it goes infact if I select "Overscan" my graphics is correct on apple devices ... but I have some questions:
1. is it right? Or I must put different rules for each apple device? And if yes which?
2. is this way right also for android devices?
3. I left the room size as default, because I have a stationary game but if I insert an actor between the camera line and the finish device line, what happens? In preview it is ok but if I publish it?
Thanks for all
Chiara
Comments
in the question 3) sorry not "room" but camera
In terms of what you see, Preview should be quite accurate. Make sure though that you are previewing at 100% size, 50% sometimes messes up resize rules and shows nonsensical sizing.
So if you test in Preview for iPhone Legacy, 5, 6, 6+, you should be covered. On Android, as I understand it, it can be a bit more tricky, as Android often plops some kind of control bar on your screen, apparently. The best is obviously to try a get it tested on a device.
That will give you the most accurate data.
thanks ... I see my app in preview and it seems correct (preview 50% and 100%).
If the device is bigger (Ipad,Iphone6) I don't see all my app (in my working area) if I select preview 100% ... how can I do?
I can test my app on my cellularphone android, but it's one...
I searched on internet the different sizes for android and I put new voices in preview with the new dimension and my app appears correct... I hope that it is right