Universal, yes or no?
VGX
Member Posts: 796
I have been working on a game for some time now and I only want to make it for the iPhone. Would it really have a big impact in download/sales if i didn't make it universal?
Thanks
Comments
Hey @VeiraGames
I read somewhere that Apple will not feature a game if it isn't supported on all devices (universal). I could be wrong about this as I haven't looked into it much.
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
i think most of my apps have more downloads from iphone rather than ipad, but i think it can affect in some way
Making a game just for iPad i understand due to the bigger play area, but to make a game for - iPhone only - seems like nonsense to me. At least when it comes to Gamesalad, since its so easy to implement universal binaries.
Fortuna Infortuna Forti Una
@VeiraGames , also you want your game to be accessible to as many users as possible.
Each user will potentially act as a multiplier, spreading the word further, in return bringing more users.
Ideally you cover as many bases as possible, therefore Universal for iOS and Android.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com