Help : Impossible to publish my game : connection Failed, the request timed out
galban
Member Posts: 62
When i try to publish my game, i obtains the message after the upload processus "connection Failed, the request timed out",
My project size : 50,7 Mo
If i try with an old version of my project (40 Mo), it's works
No it's impossible to pubish my game,50 Mo is a gamesalad limit ???
My project size : 50,7 Mo
If i try with an old version of my project (40 Mo), it's works
No it's impossible to pubish my game,50 Mo is a gamesalad limit ???
Comments
@SingleSparq / @galban How long do files that work for you take to go through?
10-07-25 1:43:17 PM [0x0-0x3d03d].com.gendaigames.GameSalad[411] libpng warning: Warning: Input PNG does not have an 8 bit input depth. Please convert your PNG to 8-bit for optimal performance on iPhone OS.
Tonight, it works. But it is very random. I tested it in wireless and ethernet
I really need a solution, I have invested much time and money on this project and I am very worried.
Sorry for my english, i'm french
If so, if you open one of your images and go under the Image Menu => Mode, does it say 8-bit?
It seems like your images might be 16-bit...
That goes for the icon as well.
That seems to be what your error message above is telling me.
And when I say everything needs to be an 8-bit image, I don't mean that everything needs to be an indexed PNG-8 image, which is only 256 colors.
8-bit means 8-bits per color channel, which is 16.7 million colors.
16 bits per channel give 32,769 colours per channel, which is actually 281 trillion possible colors!
16-bit is only used for photo editing, images still need to be saved back down to 8-bit for printing.
Pretty much every single thing you have ever seen on a computer is in 8-bit.
And the iOS only supports 8-bit images as well.
Now if I can just get my certificates in order it may actually publish! Grrr...
Hope that helps