X-1 Rescue Lander. Level 1 Ship Mechanics. UPDATED

CaptFinnCaptFinn Member Posts: 1,828
edited July 2015 in Announce Your Game!

Below are updated files as they come. Please feel free to test it out and give me feedback. Much appreciated. Thanks.

Comments

  • DuesDues Member Posts: 1,159

    You forgot the file :)

  • CaptFinnCaptFinn Member Posts: 1,828
    edited July 2015

    New file in a later post.

  • CaptFinnCaptFinn Member Posts: 1,828

    Each level will have a take off platform and a landing platform.

    Objective is to get from point A to point B as fast as possible.

    The scoring is based on power usage and time. shield damage uses power. Run out of power your dead.

  • CaptFinnCaptFinn Member Posts: 1,828

    Oh and click the main page to start the level.

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    Pretty cool. Keep working on it!

    Mental Donkey Games
    Website - Facebook - Twitter

  • CaptFinnCaptFinn Member Posts: 1,828

    @NipaDidIt
    thanks. were you able to install it and test it?

  • MentalDonkeyGamesMentalDonkeyGames Member Posts: 1,276

    @FINNBOGG Yes. No problems at all :smile:

    Mental Donkey Games
    Website - Facebook - Twitter

  • CaptFinnCaptFinn Member Posts: 1,828

    Ok here is a newer file.

  • LovejoyLovejoy Member Posts: 2,078

    The addition of the UI looks really clean, good stuff.

    Fortuna Infortuna Forti Una

  • CaptFinnCaptFinn Member Posts: 1,828

    Gonna work on the hud some more.

  • pHghostpHghost London, UKMember Posts: 2,342
    edited July 2015

    Here are some comments:

    • The thruster sound doesn't play for me on right thrust action, only left and bottom.
    • Testing on a Retina Mac. Rocks are sharp, the rest slightly pixellated, including HUD (iron pillars look the worst in that regard). Nowadays, Retina Macs are a big segment of the Mac customer base, so it might be something to keep in mind. If you create your graphics as vectors, this should be an easy fix.
    • If you fly out off the top of the screen, the ship disappears and the game is 'stuck.'
    • It would be nice to add a little bounce on (especially side) collisions. Currently it just 'sticks' to the obstacle and looks slightly strange.
  • CaptFinnCaptFinn Member Posts: 1,828
    edited July 2015

    I'm aware of all the things that you just called off I've got fixes for those coming. some of my PNG files are x2 some are not. im still playing with friction and bounce.

    This will be the only level where you can fly off the screen. Rest is underground or in buildings. I'm gonna have a " don't be a coward" thing Pop up if you fly off screen on the first level.

  • CaptFinnCaptFinn Member Posts: 1,828
    edited July 2015

    -All graphics now are x2
    -Sound files working
    -Fuel Capacity gauge for keeping score. ( still working on final score method)
    -Elevator takes ship off screen and resets scene and fuel. (representing end of level and on to next level)
    -Bounciness added to ship hitting walls and ground. less friction.

    Try it out tell me what ya think.

    98.6 is my best score so far.

  • pHghostpHghost London, UKMember Posts: 2,342

    Nice, much better. The one other place that you can 'fly out' and get stuck is actually up the elevator shaft. Maybe that could also lead to a win (though you would definitely use more fuel that way).

  • pHghostpHghost London, UKMember Posts: 2,342

    @FINNBOGG said:
    98.6 is my best score so far.

    Try harder. :sunglasses:

  • CaptFinnCaptFinn Member Posts: 1,828

    Yeah I learned the glitch. I've changed the timer while pressed. You don't score that again. On the next release.

  • pHghostpHghost London, UKMember Posts: 2,342

    Oh, is it a glitch?

    Bummer, I thought I did really well...

  • CaptFinnCaptFinn Member Posts: 1,828

    There is going to be a fuel usage factor and a timing factor as a multiplier. Better the time the better the multiplier. So you have to contend with both aspects.

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