X-1 Rescue Lander. Level 1 Ship Mechanics. UPDATED
CaptFinn
Member Posts: 1,828
Below are updated files as they come. Please feel free to test it out and give me feedback. Much appreciated. Thanks.
Comments
You forgot the file
New file in a later post.
Each level will have a take off platform and a landing platform.
Objective is to get from point A to point B as fast as possible.
The scoring is based on power usage and time. shield damage uses power. Run out of power your dead.
Oh and click the main page to start the level.
Pretty cool. Keep working on it!
Mental Donkey Games
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@NipaDidIt
thanks. were you able to install it and test it?
@FINNBOGG Yes. No problems at all
Mental Donkey Games
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Ok here is a newer file.
The addition of the UI looks really clean, good stuff.
Fortuna Infortuna Forti Una
Gonna work on the hud some more.
Here are some comments:
I'm aware of all the things that you just called off I've got fixes for those coming. some of my PNG files are x2 some are not. im still playing with friction and bounce.
This will be the only level where you can fly off the screen. Rest is underground or in buildings. I'm gonna have a " don't be a coward" thing Pop up if you fly off screen on the first level.
-All graphics now are x2
-Sound files working
-Fuel Capacity gauge for keeping score. ( still working on final score method)
-Elevator takes ship off screen and resets scene and fuel. (representing end of level and on to next level)
-Bounciness added to ship hitting walls and ground. less friction.
Try it out tell me what ya think.
98.6 is my best score so far.
Nice, much better. The one other place that you can 'fly out' and get stuck is actually up the elevator shaft. Maybe that could also lead to a win (though you would definitely use more fuel that way).
Try harder.
Yeah I learned the glitch. I've changed the timer while pressed. You don't score that again. On the next release.
Oh, is it a glitch?
Bummer, I thought I did really well...
There is going to be a fuel usage factor and a timing factor as a multiplier. Better the time the better the multiplier. So you have to contend with both aspects.