Scoring based on Timer and multiplier
CaptFinn
Member Posts: 1,828
In my game. I have a timer 1000 with a actor as a decimal point making it look like 100.0
Rule every 1 sec take timer to timer-1
100.0
099.9
099.8
etc etc
I also have another timer that represents the Multiplier amount awarded. starting at 9 and timer -1 ever 15 secs.
9 15 secs later =8 15 secs later =7
plus i have a star awarded system.
if multiplier:
=1-3 award 1 star
=4-6 award 2 star
=7-9 award 3 star.
SO if game stops and timer is 76.7 and multiplier is 3 I want the score display to say 2301 and 1 star awarded.
So far i see this in my head on how it works. But how to i display the sum of 2 different attributes?
76.7 x 3 = 230.1
having a brain fart.
Comments
Are you using DisplayText?
In any case, in the expression editor: {attribute_1}*{attribute_2}
P.S. A sum is when adding two numbers (+), not when multiplying them.
Ok thanks. I thought the sum was the sum of 2 or more numbers added together. 2x3. Is 2+2+2. That's the way I always saw it. Sum of all the parts.