Any IOS4 GS games in App Store for iPhone?

guru-at-zidwareguru-at-zidware Member Posts: 369
edited November -1 in Working with GS (Mac)
Hi..

Any new GS titles I can try on my iPhone 4? Also is there a best practices discussion for developing? John

Comments

  • iWiniWin Member Posts: 334
    .
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Theres a couple of multi-tasking GS games on the app store, but I'm assuming you were talking about ones that have Resolution Independence?
  • guru-at-zidwareguru-at-zidware Member Posts: 369
    yes...I am trying to create a best use scenario for future development...and just want to see what's out there so far....John
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    My flashlight app has high-res UI graphics and icon, which I haven't actually seen on an iPhone 4, but I'm told they look pretty good...

    Email me if you would like a Promo code. barkbarkco@gmail.com
  • chosenonestudioschosenonestudios Member Posts: 1,714
    Ha, barkbark I was going to tell him that! How does it look on the old resolution and how is the file size, I've heard from Syn, Resolution Independence makes the 320 x 480 res bloat the images...
  • AfterBurnettAfterBurnett Member Posts: 3,474
    +1. Wondering if I should do my current games in 960 ;)
  • BarkBarkCoBarkBarkCo Member Posts: 1,400
    I didn't use Resolution independence. I just used images that were twice (or more) the size of the actors and built like normal. No image crushing needed. Older devices will have to load the larger files, but there were so few graphics total that this isn't a big deal at all. Actually, I almost think that having to store both resolutions (a la Res Ind) would be more stressing...but that's just me typing out load... ;-)

    Edit: FYI, I did the app in 320x480 and the images in 640x960...
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