Game Malfunctioning on other Platforms
dustingriffie
Member Posts: 57
Okay this is a VERY specific problem but I am having issues. In my game, it's a puzzle platformer, I have a tutorial setup. It works FLAWLESSLY on iPhone 5 (mainly because I built it there, not purposely). When I change to anything else, the main thing that craps out are the touch functions. The are being offset down to the left even though they are directly on the actors themselves. Is this a bug or is it for some reason offsetting these because of screen size? I was having issues with the moveTo function but I can simply solve that by moving to screenX and Y/2.
So will I have to remake my game on another platform, or is there a simple fix?
Comments
And I built it on iPhone 5 because I was just messing around in GS then got an idea and rolled with it for about 7 hours.
It should adjust in preview when you check it there using the device type dropdown during preview. Don't change the device type of the project.
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Oh no I wasn't changing the actual device of project, it was in the preview, sorry for not stating that. It works great when it is selected on iPhone 5 then if I go to iPhone 6 or anything else it malfunctions.
are you using overscan/stretch/letterbox when previewing on the iPhone6
are you doing anything with the camera
in the scene, is your game offset from the absolute 0,0 coordinate in the bottom left of the scene?
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Okay when I actually change the project, it works perfect on iPhone 6, now malfunctioning on other devices.