I'm a Unity user too. I love the system, however I soon found that for the projects I had planned, Unity really was overkill. All that scripting, strict typing, forcing images onto 3D planes just to make them look like old fashioned sprites.....I started looking elsewhere and keeping any BIG projects (ie 3D) on Unity. Game Salad *almost* meets the criteria I need, but the lack of arrays and other missing things will mean I use it for only a few of my simpler projects. For me, Corona is somewhere between GS and Unity, so hey... I'll use all three !!
Corona is much like Flash actionscripting. If you are familiar with Flash...Lua isn't a very far jump.
Game Center appears to be coming out 2nd qtr 2010...which is now...They are in Alpha 2 right now...I expect its arrival in days or a few weeks...not months.
@synthesis I had the exact same problem with Poodle Invasion memory would build up every time a scene changed, to the point that if the game was played 3-4 times (menu screen -> game -> score -> menu screen -> game -> score -> etc.) it would crash because of memory. I sent gendai a email, they asked for my game project, I sent it. Completely useless, if they ask you your game project, don't bother.
what i had to do to launch my game? cut things. unfortunately that was the only way I managed to get my game out, and not have to put it back to beta.
so yeah. I agree 100% with you. You CAN'T make most of the games you would want to with GS, you just can't. If you want to continue with GS you have to learn to have absolute patience, with a software that walks like a snail in the roadmap.
I add my voice to the growing chorus of "FIX THIS MEMORY LEAK", please. Otherwise I love the game. Go GUI. Learning curve easy. Good drag and drop. But please fill this timer/memory link. Thanks.
Took a look at Corona after reading this thread. If you are going to go through all that, might as well get and learn Unity or Shiva3D which I installed by the way - very good. Shiva3d and Unity will also handle Android + iCraze in 1 app. Price is slightly higher but you get a GUI - damn important unless you like the old school coding. Like someone mentioned earlier, people use GS for the simplicity mostly. There is also Torque game engine but it costs quite a bit like Unity with much much shittier support.
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Game Center appears to be coming out 2nd qtr 2010...which is now...They are in Alpha 2 right now...I expect its arrival in days or a few weeks...not months.
I had the exact same problem with Poodle Invasion
memory would build up every time a scene changed, to the point that if the game was played 3-4 times (menu screen -> game -> score -> menu screen -> game -> score -> etc.) it would crash because of memory.
I sent gendai a email, they asked for my game project, I sent it. Completely useless, if they ask you your game project, don't bother.
what i had to do to launch my game? cut things. unfortunately that was the only way I managed to get my game out, and not have to put it back to beta.
so yeah. I agree 100% with you. You CAN'T make most of the games you would want to with GS, you just can't. If you want to continue with GS you have to learn to have absolute patience, with a software that walks like a snail in the roadmap.
And yet I still LOVE Poodle Invasion
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
It may not be functioning correctly.
Have you tried changing scenes to an empty scene and then back instead?