Help with "Drag & Drop" or tutorial suggestion?
xyloFUN
Member Posts: 1,593
Hi everyone,
I'm trying to port some of my Flash made games over the the apple portable platform and am not able to follow this tutorial:
http://gamesalad.com/wiki/how_tos:gsc_drag_and_drop_movement
Over all, my first experience was a very negative one because I expected to pick GameSalad up and create simple things rather quickly. The concept is simple but once I get to adding movement (as in my existing games) the mouse button states do not produce what I need to do and as I stated in the rules.
Does anyone know of a book that would help learning the basic features of GS and/or what other software can I check out? I'm sure the GS is not the only pony in town?
Thanks for any advise
P.S. GameSalad crashed my new iMac twice today .... NOT good
I'm trying to port some of my Flash made games over the the apple portable platform and am not able to follow this tutorial:
http://gamesalad.com/wiki/how_tos:gsc_drag_and_drop_movement
Over all, my first experience was a very negative one because I expected to pick GameSalad up and create simple things rather quickly. The concept is simple but once I get to adding movement (as in my existing games) the mouse button states do not produce what I need to do and as I stated in the rules.
Does anyone know of a book that would help learning the basic features of GS and/or what other software can I check out? I'm sure the GS is not the only pony in town?
Thanks for any advise
P.S. GameSalad crashed my new iMac twice today .... NOT good
Comments
For the book, Photics is making one (an ebook and a physical one) and it should be finished at the end of this month or a couple weeks after.
Also if your looking just for other GUI programming software, currently GS IS the only pony in town, that will change though.
As far as the tutorial goes, I can only create the first rule by typing in "self.DragAndDrop" but the second rule is where it all falls apart.
I assume that is because I am doing something wrong while creating the first rule.
I will try again tonight ... maybe i've overlooked something?
As far as the book news goes, that would be great because I have a hard time with the documentation as my type of applications are very different from games.
All I need is drag and drop and trigger sounds .... more or less.
It would be great if I can do this with GS but i do have a backup plan which is to use HTML, CSS and JavaScript.
Will see what progress i can make tonight. Sometimes it takes a few days to get the hang of a new software ... as you know
When you see self.* or game.* for attributes in tutorials, do not ever type those in manually. These are attributes that need to be selected from the Attribute Browser or the Expression Editor.
http://gamesalad.com/wiki/interface_reference:attribute_browser
http://gamesalad.com/wiki/interface_reference:expression_editor
When you see self.* or game.* for attributes in tutorials, do not ever type those in manually. These are attributes that need to be selected from the Attribute Browser or the Expression Editor.
http://gamesalad.com/wiki/interface_reference:attribute_browser
http://gamesalad.com/wiki/interface_reference:expression_editor
Unfortunately, I stll don't know how to make a simple drag and drop in GS
Would you be able to revise the tutorial I've linked to in my first post?
I'm sure that many could use this in their games!
Thanks