Wondering if i can come up with enough variations to keep the level entertaining and hopefully long.
I want to add arrows objects into my game as you can see in the below clip
touching down arrow will make your character 0.5 his normal height, and lower jump
touching up arrow will make him grow to his normal height, and normal/higher jump.
touching a left arrow will make him go in opposite direction (left)
touching a right arrow will make him go forward/right.
The clip is only to show what the arrows do if you touch them, it won't be placed boringly one after the other like that in the real game.
Just brainstorming right now.
So far i got just a few set ups in my head like these.
go back jump then forward jump to get onto super high ground to move over some lava.
or this get down arrow but jump over up arrow in order to duck under small guy passage.
I am OPEN to ANY sort of suggestions for different setups that help make this runner game challenging and fun if you got some to share.
Comments
I thought of adding a credit screen to this game, so that if you suggest a set-up I can add your name to the credit screen.
Or I thought of putting contributors' forum name right inside my game so as you play you get to see who came up with what setup...that'll be neat. plus with names shown for each contributed set-up, it'll help the player to memorize the level which is good.
I have decided that I will put name(s) of contributors in the game somewhere on their set-up(s) so they can brag to their friend(s) about the game that they have helped to design.
And trying to publish what i have right now so people can test out what the functions of the arrows do to android. And in the description of the game (store-listing), i have put a link to this post so that people can post a reply to here submitting their designs of set-up(s) (after hopefully signing up and creating a forum user name).
The goal is hopefully, that we'll end up with a really long level completely designed by different user(s) around the world that will continue to get longer over time. And as the designers brag about their designs and names shown in the game, they'll spread through their friend(s) through word of mouth. I am crossing my fingers.