What is the upper limit on rows?
Franto
Member Posts: 779
I was running a test to see how many rows containing tracked x,y's can be generated without removing a row before the game crashes. Their would be about 4-5 enemies at once on screen, regenerating at a rate of 1 enemy every 0.6 seconds, while I destroyed them 1 by 1. I manage to get to 300 rows generated before giving up.
Now I have two questions.
- I thought the limit of rows was 50, but display text showed that 300 rows had been added.
- Is it more efficient to have remove row to constantly remove unused rows from dead enemies?
I didn't add remove row as I thought of the problem that when an enemy died and another was added, all the enemies stats contained within the row would have to move up or down, I fear that it may cause some kind of problem with identifying an actors attributes in the table.
Comments
Tens of thousands can be added via CSV or in-game, but there's a much lower limit to what you can add in Creator using the table editor.
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@Armelline Thank you! The outdated posts I saw from 2012 that keep showing up in search mentioned the limit being 50 or so. O _o