How do you reset a row?
Is there a behavior/command that resets a row back to 1? Like if I have a table of 20 rows, I run a rule, and it resets the table back to 1.
After that hurdle I was talking about was solved, this should be fairly simple. What initially comes to mind is to run a loop condition that repeats "remove row" at the end, until the condition reached is 1 row.
Just want to make sure there isn't something better like "reset table" that is just hidden there the way text strings where for me. ![]()
Comments
There's the copy table behavior. It copies an entire table to the table you select. So, in your instance, you'd create a duplicate table with the initial values and then copy that table to the table you select. Make sense?
@Braydon_SFX Thank you! So at the start of a game, just make a copy table of the active table in it's original, 1 row state, and then when the game restarts, the original state of the table is copied over the active table.
And that completes the "universal damage" system.
Now I can delete 300+ redundant rules spread over dozens of actors. Now the entire damage system can be contained in a single actor that has 20+ rules and 3 tables controlling the way damage is dealt! With stacking!
All previous actors just need 1 or 2 rules to refer to this actor.
And if I need to edit anything, I just gotta go to the technique itself, which sends it's information to a table that keeps track of all technique stats. No more having to edit every instance of the technique in every target in the game! I truly am grateful.