Display Text is blurry?
CraigMack
Member Posts: 27
So for my game score i am using display text, instead of a custom font. Im using Arial as the GS standard font with a size of 40px.
When i test my game in GS preview the score shows up fine and not blurry, but when i test it in HTML preview the text goes really blurry and low quality.
Answers
anyone know?
mmm strange, maybe try a different font? im not to sure as I dont tend to use anything in HTML preview.
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I have tried all the fonts provided by GS and its still blurry in HTML Preview/Arcade.
@CraigMack is the scale of the text actor even or odd? I know with images it sometimes has trouble with images that are scaled at odd numbers.
If thats not the case maybe try changing your text size to a even number also.
Here is the code i have in my Highscore. http://prntscr.com/82ec59
Its not just the highscore that is blurry, it is every display text rule i use.
anyone else facing this problem?
@CraigMack I have the feeling it is because of the font size... If that does not work, well, it might just be a GS thing...
Yeah i think it is a GS thing
Gamesalad fonts suck period.
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@CraigMack
Not any more since 1.25.
I guess you forgot about this post, Dave?
Even some added tricks already too!
http://forums.gamesalad.com/discussion/91964/video-tutorial-use-multiple-fonts-of-the-same-family-with-1-25s-custom-fonts#latest
Nope. They did suck...lol
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HTML5 uses a slightly different rendering system for fonts. There isn't currently retina support like on the native engine, which is probably what you are seeing. I'm thinking of rewriting it some time in June if I have the opportunity.
This is an old thread before custom fonts
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