How to make an explosion destroy things!?

Home-spun-gamesHome-spun-games Member Posts: 2
edited November -1 in Working with GS (Mac)
I want to make a game that has a bomb that destroys part of the area it is dropped. I do not mean the rule "if bomb explosion is true then destroy actor etc." I want the bomb to only destroy what it is near. For example, if I had a game where a plane would drop a bomb towards the ground, when the bomb explodes it leaves a hole in the ground, until the ground is entirely gone. but the hole has to be physical, not just a graphical change. I was thinking about making one actor out of lots of smaller actors that get destroyed when the bomb explodes. Any help or suggestions would be great!

Thanks,
Home Spun Games

Comments

  • reddotincreddotinc Member Posts: 653
    All you need to do is have a rule in your explosion actor that says:

    if
    actor overlaps or collides > with actor of type/tag > X

    then

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    // Red Dot Inc
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