GS Viewer for ipod - how do I install?

debugdesigndebugdesign Member Posts: 886
edited November -1 in Working with GS (Mac)
Hi Guys,

probably a newbie question but what is the GS viewer, where is it and how do I install it. At the moment I have been publishing my games, then dragging them into itunes and then updating this seems to work.

Is there a way I can just plug in my ipod and see what its like without publishing all the time?

Also, I hear everyone talk of frame rates etc... how do you get this information?

Thanks

Comments

  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    You can use the iPhone GS Viewer on an iPod Touch. I've installed it on a First Gen iPod Touch with no problems. Download it from your project management page when you log into the site.

    It allows you to test your game on your device and it gives you details about resource usage for the game.

    http://gamesalad.com/wiki/faqs:gamesalad_viewer_support#what_is_gamesalad_viewer_for_iphone
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Hey Ian, tshirtbooth has a video floating around somewhere... I need to install it myself... just working off of ad hoc builds is painful and I haven't been able to keep track of memory... ah... noobishness...

    Try the docs... pretty sure it's in there somewhere, if not, it's on his youtube page... I'd find it for you but I'm going to bed!

    Nice NSX, by the way!!
  • debugdesigndebugdesign Member Posts: 886
    where is it?
    Is it a download?
    Do I get it through App store?
    Is it an xcode thing?

    help... most posts I have searched about problems once they have it... but I am not sure how to get it...
  • CodeMonkeyCodeMonkey Head Chef, Member, PRO Posts: 1,803
    See link in my first post.
  • debugdesigndebugdesign Member Posts: 886
    cool, i will check youtube
  • GamexcbGamexcb Member Posts: 179
    Hey it seems everyone at some point or another asks the same question! Well it is very easy!

    1: Log into Gamesalad.com
    2: Go to your portfolio
    3: Scroll to the bottom of the page and you will see a box with several versions of the GS Viewer
    4: Download the latest iPhone viewer
    5: In the downloaded folder you will find that it is an Xcode project
    6: Open the project
    7: In the info section you will need to put your provisioning info in
    8: Plug-in your device and set the build type to "Release"
    9: When your iPod is connected press build and run!

    Hope this helps!
  • debugdesigndebugdesign Member Posts: 886
    This is crazy... I can't load tshirtbooths video (but the others work fine)

    I logged in to gamesalad and clicked 'My Portfolio' and scrolled down but all I have is a blue button called more, and if I click it i get loads more projects which are not mine...
  • AfterBurnettAfterBurnett Member Posts: 3,474
    Hmmm, same here. I shall investigate further in a couple of days after I'm back from a break.
  • Rob2Rob2 Member Posts: 2,402
    You have to click on Manage Portfolio... top right
  • debugdesigndebugdesign Member Posts: 886
    ok I have found the file, downloaded it, opened in xcode and following the instructions

    wheres my Bundle ID... this this my profivisioning profile
  • debugdesigndebugdesign Member Posts: 886
    now I have added the bundle and 'build and Go'

    g++ -4.2 failed with exit code 1
  • debugdesigndebugdesign Member Posts: 886
    has anyone ever come across this problem where the build fails due to exit code 1?

    thanks
  • debugdesigndebugdesign Member Posts: 886
    Full error:

    Command /Developer/Platforms/iPhoneSimulator.platform/Developer/usr/bin/g++-4.2 failed with exit code 1
  • quantumsheepquantumsheep Member Posts: 8,188
    I'm not in front of my mac right now, mate, but the 'iPhoneSimulator.platform' bit might be a clue.

    Make sure in Xcode that your target is set for 'device', not simulator.

    Hope that helps,

    QS :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • debugdesigndebugdesign Member Posts: 886
    Thanks QS, I will check it out...

    I will just create development builds for the time being...
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