Cant get particle affect to work

wroachbarrettewroachbarrette Member Posts: 101
edited November -1 in Working with GS (Mac)
i wanted to create a particle affect so that when an actors destroyed you will see particles continue to move where the actor was destroyed so i created another actor called particles and that actor was supposed to continue to move and move those particles behind the actor as they moved but when the actor spawns i see mo particles, also the actor is completely transparent but even when i make it visible it still for some reason will not show any particles

Comments

  • reddotincreddotinc Member Posts: 653
    Are you creating the particles in a new actor that is spawned when the first actor is destroyed?
  • wroachbarrettewroachbarrette Member Posts: 101
    yes
  • reddotincreddotinc Member Posts: 653
    post your particle settings here
  • wroachbarrettewroachbarrette Member Posts: 101
    [spawn rate:
    number of particles: 20
    Start Up time: .1 seconds
    Lifetime: 2 seconds]
    [Velocity/Position:
    x: playerx
    y: playery
    Direction: 0 relative to actor
    Speed:10]
    those are the only two i would think i would need to put
  • reddotincreddotinc Member Posts: 653
    You can't set the position to be playerx and playery as these are now null since the player has been destroyed.

    If you spawn the actor at 0,0 relative to the actor then they will spawn where the actor is destroyed and you will get the desired effect.

    // Red Dot Inc
  • wroachbarrettewroachbarrette Member Posts: 101
    ok i set them to zero but still for some reason they will not work, i may just skip the particles for this version of the game though see if i can come back to it later thanks for all your help though
  • reddotincreddotinc Member Posts: 653
    Want me to have a look at the project?

    send it to ed at reddotinc dot com if you want

    // Red Dot Inc
Sign In or Register to comment.