Simple Question RE image size and DPI
peachpellen
Member Posts: 977
If I were making an app that I'd like to be able to run on the iPad, iPhone 4 AND the 3g(s) - what graphics will I need?
Should I create 3 sets of graphics, or what?
Sorry, I know this is basic stuff; I've just never had to consider it before. ^-^;
Should I create 3 sets of graphics, or what?
Sorry, I know this is basic stuff; I've just never had to consider it before. ^-^;
Comments
iPad - 1024 x 768 at 72ppi
iphone up to 3gs - 480 x 320 at 72ppi
iphone 4 - 960 x 620 at 72ppi
I believe iPad games have to be stand alone but in GS 0.88+ you can import the iphone 4 size graphics and if you enable the new Resolution independent option it will downsize them on the fly to the older iphone size.
Out of curiosity what vector software do you use JC, and do you create your actors at a standard size before converting them? I'm just starting out, so not quite sure if I should try to go for a standard size as far as possible - say 256x256?
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""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
From my understanding, create a graphic that is 960 x 640, and add it to an actor that is 480 x 320. With every actor create the graphics at twice the size.
Anyone who has done this care to confirm that this is EXACTLY how it works?
Edit: Oh just realized thats exactly what you put, anyway I'm tired, but yes thats the correct way to do it.
Going to Bed!
// Red Dot Inc
And thanks also to chosenonestudios for answering my question!
PS I'm a sensitive soul sometimes; I'd had a "bad hair day" yesterday. Which is surprising, considering I haven't got any hair! :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
I like the ) smiley, but also the cute ones; <(o.o<) and =(o.o)= :P
:·
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
The iPad has a 9.5 x 7.5 inches screen
The iPhone has a 4.5 x 2.3 inches screen
If I make an image for an iPhone4 with 960 x 620 will have to shrink in to fit those pixels in compared to iphone3 with 480 x 320 for the "same" screen size...
so my button, if we say that 57x57 is the minimum for a touch button on screen will really be different on both screen or im not seeing this correctly?
Thanks for the help!
= )
GS will create a high res and a low res version for your app, it will then detect whether it is being played on an iphone 4 or not and display the image. The size relative to the screen remains whatever you set it at. So no extra work on your part just make the game with higher res graphics than you normally would for iphone and the app will take care of everything else.