SOLVED: Anyone else' s Apple IAPs broken after upgrading to GS 13.34 / OS X 10.10.5 ?
Agent Argyle
Member, PRO Posts: 188
My Apple IAPs worked in my game with a build I created before upgrading to GS13.34 and OS X 10.10.5. After upgrading, a build from the same project file's IAPs no longer work- the restore purchase and purchase item behaviors don't do anything. The code did not change, so it must be to do with the upgrades.
Anyone else having trouble with IAPs after upgrading?
By the way, I also upgraded iOS to 8.4.1 but I noticed the problem when testing on an old iPhone 3gs under iOS 6 as well so I don't think the iOS version is the problem.
EDIT: The Solution is to Upgrade to GS 13.35. If you are using the old, deprecated IAP behaviors
however, you will have to switch to using the new ones.
Comments
It was a bug introduced in 13.34. It will be fixed in 13.35 which we're trying to finalize now.
Oh, Ok good to know. And thanks for the super prompt reply!
Upgrade to 13.35. Has the fix for this. You'll need to re-publish your project and re-generate your app on our Web Publishing.
Thanks- didn't realize it was already live. That was fast!
After updating to the most recent version im having huge teouble with iap... My rules for iap went completely empty and in now stuck on making a consumable iap.. Itwas working fine before... I tried the 45minute tutoriAl but this does just explain what things do (in a very boring way). I used to follow tshirtbooths tutorial with the decrepated behaviours and it was fine,until now.... Im completely clueless on how to setup a consumable now. Only the itunes connect part seems to be the same without changes
updated, and downloaded my project again from the portfolio…. all IAP rules completely empty…. i need to make a consumable now…. HOW???
Did the official cookbook help? http://help.gamesalad.com/gamesalad-cookbook/7-using-pro-features/7-03-adding-in-app-purchases-iap/
Mine were totally fixed after the update so it seems like you were using the old deprecated behaviors.