My roadmap thus far

mhedgesmhedges Raised on VCSMember Posts: 634

It's more like a dirt road at this stage, but in case you were wondering.

After a year's worth of off-and-on coding (mostly off, mind you), and publishing my first app on December 31, 2014, my app store has three apps approved, one rejected but resubmitted this morning, and one new app just submitted this early morning.

Mailroom Mayhem was last updated to include the leaderboard, but I inadvertently changed a greater-than sign to an equal sign, messing up the game (no boxes will drop after the 90th). It's been resubmitted. Don't download until like next week or so (it would be easier to blame Apple's review process, but the truth is I messed up).

Teeny Racers was last updated to include the leaderboard. This game has had the least acceptance of the three, with less than 25% of total downloads. I guess people don't like driving cars nowadays. :D

Space Quartz has had good acceptance in comparison to Teeny Racers, grabbing the second place in downloads. It too was updated for leaderboard capability. Feel free to download and test the leaderboard for me. It's still free, for Pete's sake!

Cromorph - This is the fourth app (to be released). Last night I got a rejection notice from Apple, having selected "overscan", which crops on the iPhone 4. My bad; fixed it this morning, and will hopefully get approved soon. With this fourth game, I can now claim a full row on an iPhone screen - resistance is futile! >:)

Shameless plug:

Lunar Runner - I just completed version 1 last night and submitted it this morning. Word of advice: just because the name is not taken in the app store doesn't mean that's it's not taken; I was not too happy to see that the original title, Lunatics, was already taken, so I hastily fixed up the app and submitted it.

No screenshot, just an icon for now:

So, that's it for now. I'm still keeping my day job... :D

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