@Lost_Oasis_Games good stuff! It is a great feeling when after many hours of blind ground work, things finally fall in place. You are right, it needs a lot of planning and deep concentration not to get confused by the to and thro logic.
@Hopscotch said:
Lost_Oasis_Games good stuff! It is a great feeling when after many hours of blind ground work, things finally fall in place. You are right, it needs a lot of planning and deep concentration not to get confused by the to and thro logic.
Yes you have to stay focused or you can get turned around pretty quickly. Many times I had to just walk away for a while and come back.
Pardon my ignorance, @Lost_Oasis_Games , but is that being run through an independent server? My mind went off on a tangent, wondering what requirements would a server have to have if the game were a hit.
@Approw said:
Amazing work Dave! Are you planning on finishing this battleship game, or is it for the sake of learning?
I have a few ideas. I will release it but I have also been noting it all along the way for use as a learning template for others.
@mhedges said:
Pardon my ignorance, Lost_Oasis_Games , but is that being run through an independent server? My mind went off on a tangent, wondering what requirements would a server have to have if the game were a hit.
Braydon_SFXMember, Sous Chef, Bowlboy SidekickPosts: 9,273
edited September 2015
Good stuff, Dave! Jonathan and I have worked on a multiplayer game in the past, but decided to put it on hold until it's officially released in the stable. Man, it's hard stuff trying to think through all of it! Yours looks great and I can't wait to play it!
Nicely done there Mr. Bacon. I'm impressed to see how far this has come along. Hopefully we'll get to play together again soon. VFX land is kinda sucking up all my time. and at the same time.
Things are really starting to fall into place. I've been working on it everyday and reskining the menus to match and building out proper error feedback for the user and building out the final game mechanics. Got it to display the name of the game creator in the game selection menu. After I flesh out the game play it's onto fleshing out the message system and buddy list. I also want to work out a notification system. That could prove to be impossible but I like a good challenge.
Comments
Awesome
Nice work dave!
Thanks! It's been a long frustrating journey but it's shaping up nicely.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Very interesting Dave. Thanks!
@Lost_Oasis_Games good stuff! It is a great feeling when after many hours of blind ground work, things finally fall in place. You are right, it needs a lot of planning and deep concentration not to get confused by the to and thro logic.
MESSAGING, X-PLATFORM LEADERBOARDS, OFFLINE-TIMER, ANALYTICS and BACK-END CONTROL for your GameSalad projects
www.APPFORMATIVE.com
Yes you have to stay focused or you can get turned around pretty quickly. Many times I had to just walk away for a while and come back.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Pardon my ignorance, @Lost_Oasis_Games , but is that being run through an independent server? My mind went off on a tangent, wondering what requirements would a server have to have if the game were a hit.
My Blog / App Store / Google Play
great job!
my apps:
https://itunes.apple.com/us/artist/firas-alhasnawi/id1015468746
Amazing work Dave! Are you planning on finishing this battleship game, or is it for the sake of learning?
I have a few ideas. I will release it but I have also been noting it all along the way for use as a learning template for others.
It uses game salad's playstogether system.
http://playstogether.com
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Good stuff, Dave! Jonathan and I have worked on a multiplayer game in the past, but decided to put it on hold until it's officially released in the stable. Man, it's hard stuff trying to think through all of it! Yours looks great and I can't wait to play it!
My GameSalad Academy Courses! ◦ Check out my quality templates! ◦ Add me on Skype: braydon_sfx
Nicely done there Mr. Bacon. I'm impressed to see how far this has come along. Hopefully we'll get to play together again soon. VFX land is kinda sucking up all my time. and at the same time.
Things are really starting to fall into place. I've been working on it everyday and reskining the menus to match and building out proper error feedback for the user and building out the final game mechanics. Got it to display the name of the game creator in the game selection menu. After I flesh out the game play it's onto fleshing out the message system and buddy list. I also want to work out a notification system. That could prove to be impossible but I like a good challenge.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
I'll drop an update video this week.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS