universal build?

allc1865allc1865 Member, PRO Posts: 777

My game is built on the iPhone 6 landscape. Do I need to set an actor in my scene for universal builds or should I be set just using the "overscan" feature when I go to publish?

Best Answer

  • jigglybeanjigglybean Posts: 1,584
    Accepted Answer

    Overscan is ok. But sometimes the game can look stretched. It will work but there's no harm in adding that extra bit of polish doing this trick

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Answers

  • GnarlyGnarly canadaMember Posts: 840

    if you search there is lots on the topic of universal builds. I usually build in iPad and use stretch. It will distort a little. Overscan will work but will cut off the bottom on some devices......Someone can correct me if Im wrong.

  • jigglybeanjigglybean Member Posts: 1,584

    This may help

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  • allc1865allc1865 Member, PRO Posts: 777

    @jigglybean , @gattoman , thanks for your replies.
    I'm wondering, though, should I put a universal feature in my game, or am I fine with just using the overscan option when publishing? :)

  • allc1865allc1865 Member, PRO Posts: 777

    All right, thanks! @jigglybean

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