Tables don't work on Android? : I

The damage system I made works in preview and GS arcade html5, but when I try it on my android device after installing the apk, the enemies arn't defeated when getting attacked.

I have come to the conclusion that the android processor is too slow to process the data before the "Damage" actor dissapears, or tables do not work on android?

A search shows people asking about purchase table problems in android.

Is it all tables in general that don't work on android?

Should I stick to publishing in just iOS? I'm always hearing that in iOS, it will work just as you see it in preview?

Some other things that are iffy in android are animations sometimes not working, physics working a bit different{an attack that spawns actor sends a character flying up from the force of the spawn actor coming into existence.) And graphics property of an actor set to tiled instead of stretched causing an app to crash. I really wanted to hit the android market first, but I guess I'll have to use some of the workarounds I had.

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