GameSalad

Steam publishing?

Hi guys!

I have a question:
I have read dissenting views (on steam forum) on the publishing to steam with Gamesalad.
Can I publish my game for pc/linux/mac on Steam platform?

Thank you in advance!

Federico

Comments

  • jonmulcahyjonmulcahy Posts: 10,363Member, Sous Chef, PRO

    today? I don't think so. certainly not for pc or linux. Mac MIGHT be possible, but I don't think so.

    They have stated that standalone exe's are coming down the pineline, which should allow PC, but there is no ETA on that.

  • quantumsheepquantumsheep Posts: 8,188Member

    I already have Air Supply SOS on Steam Greenlight in anticipation:

    http://steamcommunity.com/sharedfiles/filedetails/?id=493295359

    Would be happy to help the GS crew test Steam related stuff out :)

    QS =D

  • traceur93traceur93 Posts: 40Member

    @quantumsheep said:
    I already have Air Supply SOS on Steam Greenlight in anticipation:

    http://steamcommunity.com/sharedfiles/filedetails/?id=493295359

    Would be happy to help the GS crew test Steam related stuff out :)

    QS =D

    So, have you make this game with GS? :)

  • quantumsheepquantumsheep Posts: 8,188Member

    @traceur93 said:
    So, have you make this game with GS? :)

    Yes I have. I've not really pushed for votes because I have no idea when GS will get Steam functionality (and I mean not just publishing, but including Steam Workshop stuff as well).

    It'll get greenlit eventually. I hope the GS boys and girls are ready!

    QS =D

  • CodeWizardCodeWizard Posts: 1,143Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    Well, on a positive note, some of the work we've done recently includes a standalone Windows EXE capability. So Steam on that platform isn't too far out of the question. Good times!

  • NimbleBugNimbleBug Posts: 483Member

    @CodeWizard Good to hear :)

  • DigiChainDigiChain Posts: 1,107Member, PRO

    @CodeWizard said:
    Well, on a positive note, some of the work we've done recently includes a standalone Windows EXE capability. So Steam on that platform isn't too far out of the question. Good times!

    This is great news! Hope we don't have to wait long to see this appear in a GS build.

    Just Chartboost Reward Videos to go, and I'll be very happy indeed!...

  • quantumsheepquantumsheep Posts: 8,188Member

    @CodeWizard said:
    Well, on a positive note, some of the work we've done recently includes a standalone Windows EXE capability. So Steam on that platform isn't too far out of the question. Good times!

    That would be great for places like itchio, but for steam you need extra stuff like achievements and card drops etc etc. I look forward to that!

  • kianziackkianziack Posts: 28Member, PRO

    @CodeWizard said:
    Well, on a positive note, some of the work we've done recently includes a standalone Windows EXE capability. So Steam on that platform isn't too far out of the question. Good times!

    is it done?

  • adent42adent42 Posts: 679Key Master, Head Chef, Executive Chef, Member, PRO GameSalad Employee

    There hasn't been any new work on the Windows EXE support. I don't suspect we'll get to that until after we finish the new tool. In the short term, you can take an HTML5 version of the game and use HTML5 executable wrapper to create a game.

    One example:

    http://store.steampowered.com/app/461030/

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