How to make an actor move relative to it's angle
tsw38
Member, PRO Posts: 22
I have an actor orbiting another actor and it rotates so that its always heading forward when it is rotating. How to make it move forward relative to its current angle when it is touched in a rotation.
Comments
Not sure what some of the phrases you're using mean (example: 'touched in a rotation'), but if it is always heading forward and you want it to move forward relative to its rotation then it's already doing that ? Or is 'move forward' different from 'heading forward' ?
@tsw38 ...a quick sketch or diagram always helps to show what you are trying to achieve
Example attached, mouse button down to release from orbit.
thanks man