How to make an actor move relative to it's angle

tsw38tsw38 Member, PRO Posts: 22
edited September 2015 in Working with GS (Mac)

I have an actor orbiting another actor and it rotates so that its always heading forward when it is rotating. How to make it move forward relative to its current angle when it is touched in a rotation.

Comments

  • SocksSocks London, UK.Member Posts: 12,822

    Not sure what some of the phrases you're using mean (example: 'touched in a rotation'), but if it is always heading forward and you want it to move forward relative to its rotation then it's already doing that ? Or is 'move forward' different from 'heading forward' ?

  • ChunkypixelsChunkypixels Member Posts: 1,114

    @tsw38 ...a quick sketch or diagram always helps to show what you are trying to achieve :)

  • tsw38tsw38 Member, PRO Posts: 22

  • SocksSocks London, UK.Member Posts: 12,822

    Example attached, mouse button down to release from orbit.

  • tsw38tsw38 Member, PRO Posts: 22

    thanks man

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