"Jumpin Box" is the next hit mobile game!
mhamilton412
Member, PRO Posts: 6
The cross between Flappy Bird and Crossy Road is finally here! Challenge your friends and family on gamecenter, and dominate the leaderboards! Jump as long as you can with the double jump, and use the built in twitter functionality to post an awesome message to spread the word to your friends and maybe even your grandma! Have fun Jumpin!
Available on the App Store.
Download Here: apple.co/1k8Qsta
Comments
No screenshots, no graphics, no video, broken non-functioning link.
On the plus side, we know it's on the App Store, so those who can be bothered can search for the game.
EDIT - Tried to search for "Jumpin Box" on the App Store, no results.
Its in game Title is called "Jumpy Box" and called Jumpin Box on Sensor Tower. Currently less than 5K DL and "worth" $920.
Good luck with future downloads.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
Mac,
https://geo.itunes.apple.com/ca/app/jumpin-box/id1031434711?mt=8
Socks I didn't check link.
Mac, you use iTunes link maker to get a direct link to your game. Copy and Paste.
You can post images here. That might help.
Ok I played it. It works...... Its ok mac. First game. It works. I don't get the background.
Your twitter link says "Check out this new game jumpy box". Your game is called Jumpin Box. See the confusion there....?
Coins too few and odd locations......Why do we need coins?
The good.
Concept is solid. I like it. Explosion when it dies is nice. Like the sounds effects keep them.
I would:
Find a cool background....Use parallax in it. Make a Store to buy new cool boxes.
Give the box some life. When it jumps make it squish of expand a little give it a little effect. maybe a little trail?
Most of my games are crappy. Im nobody important. Cary on............
I always find it kind of weird when a developer says they created the next big hit. Its up to the gamers to decide if it is in fact "the next big hit". Besides that the game is good:) Try to have a bit more continuity in the art style though:) Good luck with the downloads!
When ever I read that I think, "how long it will take before reality sets in and disappointment sets in."
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Word of advice that you should greatly consider from now on. One never say your app is the "Next big thing" or "the next flappy bird" because that'll turn off players asap. For example my app name is Sway but just for a bit of creativity and to make my game a bit more interesting I put - a unique gaming experience .. so my title looks something like "Sway - a unique gaming experience" instead of "Sway - the next big thing" or "Sway - the next flappy bird" .. one other thing is that I suggest you try to come up with a different unique idea and go for it and see if it works. It might be hard but there's so many different ideas not even made yet.
I've made around 4 apps so far and Sway has ranked the highest .. ranking in the top 600 apps on the app store around the first day of release
@Lost_Oasis_Games Totally agree, only when you succeeded with insane download rates, its fair to say that you created a hit. For example @BigDave did insanely well with Three Points, although I think he never mentioned it was a hit like flappy bird.
@http_gamesalad Great advice. I often see game release threads that use the sentence "the next big hit" (or something similar). This time I really had the urge to say something about it. For some beginners its their goal to create the next big hit, because as a matter of fact they want to create the new flappy bird, thats why they started game development after all. Maybe thats not the case here, I'm just saying:) The point is that no one can predict if they made a hit game. All you can do is create something awesome, and hope for the best (with some excellent marketing strategy ofcorse). Games like flappy bird and crossy road are an exception that occur once every year or so.
Also, I don't get how it is like flappy bird or crossy road. The gameplay doesn't look the same at all. And like @http_gamesalad and @Approw said, don't think of your game as "the next hit game". It will just disappoint you if it isn't.
My bubble was burst pretty quick. After that it was about having fun making games...and to strive to make a game as unique and prefessional as I am capable of making. It has taken me about 2 years to get where I am at...which is...not pro at all...but much much better than when I started.
Keep building. Maybe you WILL make the next big hit...dont stop trying.
Complete Guide to iOS Publishing {} Complete Guide to Mac Publishing
@Thunder_Child exactly. I didn't comment what I said to discourage you at all. All I was trying to reinforce was to try to come up with a unique idea that'll set you part from everyone else. Also a key advice is that you should definitely hire a graphic artist and also a person who can look up keywords for you. If you want your app to ever take off you'll have to spend money investing in it. An app is like a business. You have to get your word out there as much as possible. It's very rear for an app to promote it's self. Flappy bird for example the developer must have spent money to get to where it got to. It's very hard to have a perfect app because that doesn't exist. Keep trying and spend at least a week or 2 writing down ideas for an app and pick one and ask your family and friends what they think and if they think it's a great idea go from there. Good luck . Can't wait to hear that you got a million downloads
You can't make all of the jumps... After I played about 3 games... I just got tired of it and deleted it. Was fun though!!!