Mac Release 0.13.39 Is Available
QASalad
Inactive, Chef Emeritus Posts: 142
Mac Release 0.13.39 Is Available
Fixes:
Changed iOS version target to 7.0 (also in Web Publishing) Due to this change, iOS 6 is no longer supported.
Fixed closing all documents on shutdown during "Review Changes..."
Fixed iOS Viewer not downloading projects in iOS 9
Reworked notification and undo for layer/actor list window.
More crash fixes
NOTE: The issue with Revmob banner and interstitial ads should now be fixed. No regenerating necessary. It should just work again.
Grab the build here
Previous release notes: https://gamesalad.com/download/releaseNotes/creator
Comments
Thank you GS Team!
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You've just relegated my iPod Touch to an in-car music player!
I only ever used it to test my GS Adhocs. Can you get me a discount on a new one?
Any updates on the doubled loading time issue between scenes @QASalad @BlackCloakGS @GeorgeGS @dgackey ?
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Just going to post this incase people didn't notice the comment by @dgackey
HTML5 baby!
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WHOA!
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does it work does it work?
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it's not showing up for me, was that in a new app or one you had previously uploaded?
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I'm starting to get tired of behaviors not showing up when entering an actor.
It shows up for me with both old and new, but I've learned I'm not a good test subject because of my account permissions.
I'll poke @adent42 in the morning to see what's up.
Yeah, I don't see HTML5 either when updating an existing app (that's all I tried, didn't try a new one).
Our games http://Donkeysoft.ca
We've been quietly testing it for a few weeks now but it's not been officially released yet. I granted permissions to a few folks who specifically asked about it and were willing to put it through its paces for us.
If you're one of the brave and want to give it a whirl, PM me.
Dan Magaha · COO · GameSalad, Inc · danm@gamesalad.com
Any updates on this issue @QASalad @BlackCloakGS ?
Putting a splash startup loading screen for Android and it crashing has not been fixed yet?
For anyone not following the other post, here is an example of the html5 publishing.
PLAY IT HERE
Fortuna Infortuna Forti Una
Played it. Nice.
Learned I cannot fly...
HTML5 is pretty sweet, I've posted one test project at the link below. It was a direct port of one of my iPad games. Everything works well except the particle trail and that has been reported and is being worked on by the GS team.
https://dl.dropboxusercontent.com/u/17687751/Neon_Asteroid_Blaster/sample-index.html
Note: in addition to the iPad on screen controls you can use they keyboard to control the player.
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
"Reworked notification and undo for layer/actor list window."
Does this mean that the undo (cmd+z) works in this upgrade?
Great news on the HTML5 support.... It looks pretty fast... looking forward to seeing it go live.
Was contemplating entering one of the Game Jams later in the month, and they always seem to prefer games submitted in HTML5 format... so might have to get in on the early access to it, if I do end up with time to do the Jam
But yup... good news... get it out in a stable build, and then sort out the opting out of metric gathering... and you might just attract @Photics back to GS!!
Well...so much for trying to keep this quite. :P
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LOL
http://jamie-cross.net/posts/ ✮ Udemy: Introduction to Mobile Games Development ✮ Learn Mobile Game Development in One Day Using Gamesalad ✮ My Patreon Page
I couldn't help myself, i started prancing around in excitement and blurred it out.
Fortuna Infortuna Forti Una
This is a much better way as everyone can see the process and what it takes to develop a feature as there is live testing going on. This keeps hope alive and optimism high. just like political scandal it's always the coverup that gets you not the scandal it's self.
Something went wrong configuring your app. Please check your configuration and try again. If the problem persists contact us and reference publish request [422f1a00-ba6b-4bab-ac22-c6a4f6dc244c].
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Partially works. You still can't undo behaviors, we're still going through each undo area.
Right, but I know GS wanted this hushed for the moment. :P
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This is sweet... checking out another game engine at the moment, but will keep my eye on this and who knows, I might be back too
GameSalad appears to work in full screen mode now. When did that happen Been a good while since I checked (I use BetterTouchTool to revert the green button to Mavericks behaviour) but I could swear it didn't work in full screen mode before.
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I think it has been that way for a few releases? I never use full screen apps -- they're too....full?
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Works fine for me...banner, iAD´s and iAP.
Thanks GS Team...
dapion.de
[https://twitter.com/dapionde?]
How can I get a hold of the previous version...38 sorry but this build is very bad. project icons don't show up...cant preview...images cannot be dragged up into the inspector.
Sorry to complain but for me and my Mac...this build is horrible...
I just need to get a link the previous build...please.
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https://gamesalad.com/download/releases
I'd definitely submit bugs for your issues regarding project icons and not being able to preview though. The images not being draggable has already been explained in this thread.
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