How can I make a level with different environments?

FatalCrestFatalCrest Member Posts: 113
edited November -1 in Working with GS (Mac)
Finally back to GS :D

and lately I've been stuck having problems with making a unique level, I'm doing a side scroller and I'm wondering how can I have actors outside of the view safely without it being destroyed.
I've looked into timers but, I mean I can't just spawn a platform or wall in front of me after 15 seconds or so, I mean it works for enemies but, not the environment. Anyone got a clue or guide to this? :3

Andddd also, isn't spawning bad for the iPhone? I need a safe way to play it in my iPhone xP

Comments

  • iDeveloperziDeveloperz Member Posts: 1,169
    They need to be in that light gray part. Or just increase the size of the scene and hide it in that space.

    " mean I can't just spawn a platform or wall in front of me after 15 seconds or so, I mean it works for enemies but, not the environment. "

    ...You can spawn any actor with the right brain power.
  • gyroscopegyroscope I am here.Member, Sous Chef, PRO Posts: 6,598
    If I've got the gist of your game type, i.e the same level but changing the background occasionally, you could use Change Image Behaviour with attributes, i.e if ChangeBack=1 Change Image to suchandsuch, etc.

    :-)

    ""You are in a maze of twisty passages, all alike." - Zork        temp domain http://spidergriffin.wix.com/alphaghostapps

  • FatalCrestFatalCrest Member Posts: 113
    I've tried placing them bit far out there with my screen extended, but my sprites disappear...
    and thanks for the replying :)
  • FatalCrestFatalCrest Member Posts: 113
    @ gyroscope - I can use what you said in some part of my game :)
  • iDeveloperziDeveloperz Member Posts: 1,169
    Make the scene bigger?
  • FatalCrestFatalCrest Member Posts: 113
    Thats what I mean't by screen extended, I made the scene bigger but, still some sprites disappear and some don't any reason why?
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