Fire breathing death

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Comments

  • Village IdiotVillage Idiot Member, PRO Posts: 486

    ok.. I'm calming down.. I'll take all of your advice. I'll dig in slowly. With your ideas here, I'll give it some serious hours.. Thanks – I'll post my results.

  • Village IdiotVillage Idiot Member, PRO Posts: 486
    edited September 2015

    By the way @frd here's was my fire actor is doing..


    To me, it looks like those x and y constrains are what they should be

  • Village IdiotVillage Idiot Member, PRO Posts: 486

    ok.. I've stopped the multiple fires. I really should've remembered how to do that sooner.

  • jamie_cjamie_c ImagineLabs.rocks Member, PRO Posts: 5,772

    ok.. I've stopped the multiple fires. I really should've remembered how to do that sooner.

    At least you're making progress, good job!

  • Village IdiotVillage Idiot Member, PRO Posts: 486

    It seems that I just can't work this out still. I've been trying to work out what's going on and have only one idea that I think might be causing this. I've based the movement of the dragonfly on a demo that Armelline posted. It involves an actor attribute (StartingY) which is used to spawn the dragonfly.

    I'm not sure exactly what it's for, I'm thinking it's telling the game where the starting position is of the actor to be spawned, on the Y axis. This might seem remedial – but is this right?

    I've attached grabs that show how this is done. I've also attached the demo that Armelline posted. This is what I based my dragonfly movement on.

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,880

    OK -- I have reviewed every post on this thread. I have gone over everything looking for even tiniest of clues. But honestly, there is something going on here that has not been presented yet. The best recommendation I can give is for you to zip your file and let someone take a look at it. I am quite willing to help if you want it. Simply send me the file in a PM and I'll take a look.

    If you don't trust me thats OK -- I understand that one needs to be cautious. But if not me, then find someone you do trust and let them take a look at the whole project.

    In the spirit of helpfulness, I'll make more guess here.....

    By any chance do you have an actor that is controlling when the dragonfly is spawning? And by any chance are there constrain behaviors in that spawner that are messing with the values of 'game.DragonFlyX' and/or 'GameDragonFlyY'?

    The reason I ask, is because the videos show that the fire is following the dragon's Y motion just fine. But it is following it in the X direction. In other words, when the dragonfly moves up, the fire moves right. When the dragonfly moves down, the fire moves left. The fire actor also stops moving when the dragonfly actor is destroyed.

  • frdfrd Member Posts: 191

    Here is the template you attached with a flame actor constrained to the bubble.

  • Village IdiotVillage Idiot Member, PRO Posts: 486
    edited September 2015

    Thanks @frd and @RThurman
    I've got it working now – many thanks to frd's upload. I'm yet to work out how it exactly differs from what I had going on.

    But a couple of things I've noticed are that the game level x and y attributes are integers and not real as I had. I had it as I did because I was working from this video:
    https://www.youtube.com/watch?v=rWQ_E3O5MPg

    The attribute used there was real. Also there were the extra constrains in the dragonfly actor. I'm guessing that I either misunderstood the tutorial or missed a step. As the tutorial wasn't setting out to achieve exactly what I was doing I guess that made it a little more likely that an error would slip in.

    It all makes sense of course, looking at it in hindsight. And as usual, I feel like an idiot. Anyway, just wanted to say thanks. Hopefully one day, I'll be one of the people helping others, though at this rate I wouldn't hold your breath.

    I've got zero programming or maths skills (I work as a gardener), I'm quite good at weeding and mowing lawns though.

    PS: @RThurman Although I'm pretty sure you're of good character, the idea of sending my baby off to anyone else makes me very nervous. Sorry, I know you're sincere in your offer, I just have trust issues.

  • frdfrd Member Posts: 191

    Good to hear it's working now, glad to be of assistance.

  • RThurmanRThurman Member, Sous Chef, PRO Posts: 2,880

    I am glad you got it working.

    No-problemo on the "trust issues". Its all good.

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