Which way is better?
Neverbe
Member Posts: 117
As someone know I'm developing a Visual Novel so there's a lot of text and pictures.
I've got 14 scenes (maybe one or two can be added).
I've build the game in two different way.
One have two actors for scenes and some other actor (maximum number of actors for scene is of 4) and seems so fast if I try it on my PC. Total number of actors is 44.
The second version have two actor for all the scene but seems a little bit slow to load and this two actor have a lot of rule inside, when I open an actor into my PC, GS take a lot of time to load all the rule...
Total number of actors is 19 because two actor do all the dirty job.
I think that try these two version on my iPhone is the better way to know which is the best but I haven't buy the express version (I'll buy in the next days) so I ask to you
Thanks to all
PS: how ca i manage to get a pan around effect? Contrain Attribute will use to much memory?
I've got 14 scenes (maybe one or two can be added).
I've build the game in two different way.
One have two actors for scenes and some other actor (maximum number of actors for scene is of 4) and seems so fast if I try it on my PC. Total number of actors is 44.
The second version have two actor for all the scene but seems a little bit slow to load and this two actor have a lot of rule inside, when I open an actor into my PC, GS take a lot of time to load all the rule...
Total number of actors is 19 because two actor do all the dirty job.
I think that try these two version on my iPhone is the better way to know which is the best but I haven't buy the express version (I'll buy in the next days) so I ask to you
Thanks to all
PS: how ca i manage to get a pan around effect? Contrain Attribute will use to much memory?
Comments