Which way is better?

NeverbeNeverbe Member Posts: 117
edited November -1 in Working with GS (Mac)
As someone know I'm developing a Visual Novel so there's a lot of text and pictures.
I've got 14 scenes (maybe one or two can be added).
I've build the game in two different way.

One have two actors for scenes and some other actor (maximum number of actors for scene is of 4) and seems so fast if I try it on my PC. Total number of actors is 44.

The second version have two actor for all the scene but seems a little bit slow to load and this two actor have a lot of rule inside, when I open an actor into my PC, GS take a lot of time to load all the rule...
Total number of actors is 19 because two actor do all the dirty job.

I think that try these two version on my iPhone is the better way to know which is the best but I haven't buy the express version (I'll buy in the next days) so I ask to you :D

Thanks to all

PS: how ca i manage to get a pan around effect? Contrain Attribute will use to much memory?

Comments

  • JCFordJCFord Member Posts: 785
    Test on the iphone via the GS viewer that way you can look at the stats like FPS and memory usage etc to give you a true result, don't go by the Mac alone.
  • NeverbeNeverbe Member Posts: 117
    JCFord said:
    Test on the iphone via the GS viewer that way you can look at the stats like FPS and memory usage etc to give you a true result, don't go by the Mac alone.
    Yes I know but I haven't buy the express version yet so I had asket here because maybe someone had tried before...
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