Game run remarkably slower outside of GS viewer

Hi Gamesalad forum.
So I'm finally getting ready to launch my new game and so i did some testing of Gamecenter and IAP through Testflight.
Before that I had only been testing in Gamesalad Viewer where the game runs smoothly.
However when I generated the app, uploaded it to Itunes connect and began testing via Testflight I found changing and pausing scenes to be painfully slow (around half as fast as in GSViewer! Making it 4-6 seconds)
This is a very big problem since there's a lot of pausing and scene changing in my game!

Is there any way to solve this? Or at least make it better?
Since all the graphics of the game are made in Illustrator it's quite high resolution... Would it help to make it lower resolution?'

Any answer will be greatly appreciated
Rasmus

Comments

  • stefdelecstefdelec Member, PRO Posts: 146

    You said it. It doesn't need to be too high resolution. I know you can find good practice thread somewhere one the forum.

    Also I don't understand what you mean by " a lot of pause".

    You should try it often on your device.

  • HauschildStudiosHauschildStudios Member, PRO Posts: 71

    Thanks
    By a lot of pausing I mean that every time you die (which you do a lot) it pauses to a gameover screen.

  • jigglybeanjigglybean Member Posts: 1,584

    I would check the size of your assets. What resolution are the images? It is so difficult to keep up with Apple and their changes to how we develop games.

    I normally tend to stick to the 'power of 4'. So if an image is 128x128 in my game, I will create an asset x4 - so 512x512. I did hear that you can do the power of 3 too.

    Also, every layer you make in the game, has to be rendered, as do moving objects. Lots of these can slow your game down.

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  • SocksSocks London, UK.Member Posts: 12,822

    @jigglybean said:

    I normally tend to stick to the 'power of 4'. So if an image is 128x128 in my game, I will create an asset x4 - so 512x512. I did hear that you can do the power of 3 too.

    You only need make your images twice the size of your actor rather than four times the size.

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