When previewing, total memory usage doesn't add up?
I've been getting a bunch of crashes and I couldn't figure out what the issue was. Especially because the crash seemed to be fixed after that big fix in 13.34. I stopped using gamesalad for awhile as other things had come up, now I come back and it seems to be crashing in the roughly the same areas again (after a certain amount of time playing the level it crashes in both preview and ad hoc).
I just realized that the numbers don't add up in the total memory usage when I'm previewing. I'm now seeing what appears to be creator saying my total usage is between 200-450 mb, but then it turns out if I actually add it up I'm using 500-600 mb (which would probably be what's causing the crash).
Am I way wrong on this? Am I misunderstanding those numbers? Do I just have to make my game have less stuff in it or animation with less frames or something?
These two images were taken right after the crash each time: