NO ELIGABE BUNDLE? What d03s that meAn?
FranzKeller
Member Posts: 517
Made good headway of my first game, Radarhead - now playable on my iPad!
A magic moment. Thanks, Gendai !
But getting on the app store is more confusing with all the jargon. And such -
Where do I go to get an eligible bundle? ( is that synonymous with an app?)
Ha ha, it's like a game quest where you go around in circles to acquire the different required items
A magic moment. Thanks, Gendai !
But getting on the app store is more confusing with all the jargon. And such -
Where do I go to get an eligible bundle? ( is that synonymous with an app?)
Ha ha, it's like a game quest where you go around in circles to acquire the different required items
Comments
Sounds like you need to create an App ID with a seed bundle.
Will try again tonight?
What's a seed bundle? Are we playing farm ville now. ;-)
I have the App Loader running, but it won't recognize the .App made by GameSalad.com?
I suppose if it was TOO easy, everyone would do it
follow tshirtbooths youtube tutorial. It might be out of date with the app loader bit but all the steps on provisioning are extremely useful.
"No Eligable Applications were Found"..."You must first log in to iTunes Connect and provide information about the application you will be adding."
Which I thought I had already done? Because it says on the site "Status O Prepare for Upload"
One document which covers this whole process (in it's current state) from start to finish in could be REALLY helpful. ;-)
www.marcosriffel.com
The only differences between that video and the current process is that you now have to load app loader at the end to upload, thats the only difference.
I just worked out your problem.
Log in to itunes connect and click your application. Then click view details under the icon. You'll see in the top right a blue button that says 'Ready to upload binary'. Follow the steps and your app will change status from 'Prepare for upload' to 'Waiting for upload'. Then it'll work fine.
This is actually harder than making the game. ;-)
Will watch the video and try again later.
Then uploaded it and got two lines "Bundle ID doesnt match" and "application codesign failed...."
So exported again from GS, using "advanced" mode where I could enter that,
now It passes the first error, but not the second.
But I did use the file I downloaded from Apple earlier, what gives?
I'd start over and go through the steps in the provisioning portal again.
They should be:
1. log in and select App IDs on the left. (Don't use the assistant)
2. click New App ID
3. Give it a name and select 'Generate New' for bundle seed ID
4. Choose a bundle identifier. This should be basically your website address in reverse
eg. com.domainname.appname <--- (put app name here)
5. Click Submit
6. Click provisioning on the left
7. Click the DISTRIBUTION tab (**very important**)
8. Click New Profile
9. Select 'App Store', Give it a name and then choose the App ID you just made.
10. Click submit.
11. Making sure you are on your 'Distribution' tab, download the provisioning profile.
12. Once downloaded double click it to install it in xcode.
13. Then once it is installed in xcode you should see it in the list when publishing in GameSalad.
14. Ctrl click the app once finished and zip before upload.
This is also assuming you have created a development and distribution certificate. Do check that, while you are on the provisioning site under the certificates option on the left. Should have a certificate under both of these tabs.
Stu
What does it mean to say in yellow "A Valid Signing Identity matching this profile can not be found in your keychain"? (Perhaps this was something I deleted, while trying to "start over" a few tries ago.)
In keychain access I can see 3 items "Apple worldwide..." "iPhone Developer" and "iPhone Distribution"