how can i constrain rotation to a rounded actor
Icebox
Member Posts: 1,485
hey i want to make a rounded platform were the actor is constrained to its surface i saw a game that did it but i dont know how its possible , since the actor is always a square image, i tried setting the actor to circular collision and constrained the rotation to it but didnt work ? can someone tell me how its done?
thanks
Comments
It's not clear what any of this means (to me at least), although I'm easily confused
since the actor is always a square image . . .
Which actor ?
i tried setting the actor to circular collision . . .
Which actor ?
and constrained the rotation to it but didnt work . . .
Which actor's rotation ? What is 'it' ? In what way didn't this approach not work ?
Etc etc, are you able to sketch an image of what you are attempting to do ?
@Icebox1910 create a smaller actor (with alpha 0 and circle collision type) and use that actor as collision detector instead (so your other actor will spawn the hidden collision actor on top of itself and the collision detect actor should be constrained to its parent)