What do you think of this boss character?

The boss is at 00:34

It's just the graphic for now, no behaviors inside. The intention is to replace the spikes on it's back with flapping wings, have it's arms move back and forth to a certain degree on it's joint, since it and the legs are seperate actors, as well as the jaw.

How long would it take you personally, to get this thing moving and finished? I think it's gonna take me 8 hours total. : I Mostly trial and error. Even though I get things working, it's always via trial and error over the course of several hours, since I never know if I what I'm making will work exactly as I think it would. :| Do you guys make complex stuff with rules, and get it working just right on the initial try?

Comments

  • MoikMoik Member, PRO Posts: 257

    Your game is looking good. I can't think of how to make functioning limbs to being with, so you're doing better than I am by being able to do it at all let alone in just 8 hours.

    As for trial and error, I spend a lot of time setting up Display Text to act as debug tools that let me see what each function is doing, but even still I sometimes spend 45 minutes out of every hour trying to figure out what I'm doing wrong. The most "complex" thing I've ended up doing so far is trying to calculate a random value where the minimum side of the range changes based on player progress, but has a maximum number that the minimum can be. In the end it's a sequence of four Change Attribute commands. It took me like five hours including the buttons and table. :/ I had expected like thirty minutes.

    You have a lot of stuff going on already in your game. About how long have you spent on it in total?

  • FrantoFranto Member Posts: 779

    @Moik Thanks! The game ended up being something I wanted to work on since I was a kid{and forgot about or gave up on.} I even have notes from back then about the mechanics of a platform game, with even a "lightning orb" attack, although no character in this game's iteration has lightning powers{in RB #2, there is}.

    I see, I'm guessing the way you did it is that minimum side of the range could be an integer connected to a level/progress integer,but the part where the minimum has a maximum does sound hard to pull off, perhaps by putting another expression within the min value of a random(min,max). But I wouldn't know until I try since if I visualize something, it might not go as planned.

    I started the game Jan.2, 2014 I think, although at the time, I spent more time on two smaller games to learn more about the engine while working little by little on it. For the past year and 10 months, I've worked on Rayburst maybe about 800 to 1000 hours total.

    I keep thinking somebody more skilled could probably remake the game in a week, but maybe I'm delusional and it's actually really hard to recreate? Since you say there is a lot going on, maybe it is pretty complex with the things that are happening.

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