Good example of survival style game? (endless waves of enemies) - for iphone
charlieaf92
Member Posts: 84
I am curious to see what solutions people have come up with to handle a survival style game. Before I re-create the wheel, I wanted to see if anyone has good examples or ideas about how to accomplish my goal.
My ultimate goal is to have an endless stream of enemies coming onto the screen. However, since this will be running on the iPhone - there needs to be some recycling of actors (when they are killed, they move back out of view and restart). I am not quite sure how to do this and keep some random/chaos in the way they come into the play area (from all directions). The frequency of of the enemies needs to be somewhat random, but also within a set 'range' to control difficulty (that will increase with time) - but the points at which the enemies begin need to be randomized to avoid repetition and predictability (but also in a set range outside of the player's viewable area).
Thanks in advance
Charlie
My ultimate goal is to have an endless stream of enemies coming onto the screen. However, since this will be running on the iPhone - there needs to be some recycling of actors (when they are killed, they move back out of view and restart). I am not quite sure how to do this and keep some random/chaos in the way they come into the play area (from all directions). The frequency of of the enemies needs to be somewhat random, but also within a set 'range' to control difficulty (that will increase with time) - but the points at which the enemies begin need to be randomized to avoid repetition and predictability (but also in a set range outside of the player's viewable area).
Thanks in advance
Charlie
Comments
Darren.
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Nesen Probe http://itunes.apple.com/us/app/nesen-probe/id377766693?mt=8
Tickle Stones http://itunes.apple.com/us/app/tickle-stones/id363484260?mt=8
Food Fight! (free) http://itunes.apple.com/us/app/food-fight/id352646643?mt=8
When I am testing on the device using the preview app I get a slight hang up in the on screen action each time I spawn a series of enemies. Would publishing and installing the actual .app help reduce this?