Game Over Screen?

Games4lifeGames4life Member, PRO Posts: 279
edited October 2015 in Working with GS (Mac)

Hi GS Community,

I have been trying to figure out how to make a game over screen pop up in the scene and not switch to a completely different scene show in the picture below

If anyone can help me and tell me how I can do this in my own game, that would be great!
Thanks,
~G4L

Comments

  • BellowBellow Bartender Member, PRO Posts: 227

    When the game over spawn all actors at the right position.

  • Games4lifeGames4life Member, PRO Posts: 279

    @Bellow said:
    When the game over spawn all actors at the right position.

    Ah thanks so much... So that could also display the end score and high score I assume, Correct?

  • GnarlyGnarly canadaMember Posts: 840

    Sure. Make attribute game over. Then a rule if game over is true spawn actors. As many as you want.

  • Games4lifeGames4life Member, PRO Posts: 279

    @gattoman said:
    Sure. Make attribute game over. Then a rule if game over is true spawn actors. As many as you want.

    Thanks!!

  • 8bitninja8bitninja Member Posts: 367

    Another way would be to have the end screen pieces in position but have their alpha set to 0 and then have a rule: when game over is true interpolate alpha to 1. Any buttons you may have on the end screen like a retry button should have these rules: if touch is pressed and game over are true then reset scene.

  • GnarlyGnarly canadaMember Posts: 840

    @8bitninja said:
    Another way would be to have the end screen pieces in position but have their alpha set to 0 and then have a rule: when game over is true interpolate alpha to 1. Any buttons you may have on the end screen like a retry button should have these rules: if touch is pressed and game over are true then reset scene.

    I do this often.

  • Thunder_ChildThunder_Child Member Posts: 2,343

    @8bitninja said:
    Another way would be to have the end screen pieces in position but have their alpha set to 0 and then have a rule: when game over is true interpolate alpha to 1. Any buttons you may have on the end screen like a retry button should have these rules: if touch is pressed and game over are true then reset scene.

    I have usually done the other method of game over actors off scene but your method can be great to simplify things a bit. Good comment.

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