Feature request: Ability to control alpha value of display text via expression editor
Armelline
Member, PRO Posts: 5,368
It would be very handy to be able to control the alpha of text using attributes/formulas. For example, to be able to tell text to fade in and out based on sin(game.Time), or to interpolate an attribute to change the opacity of the text.
@BlackCloakGS @GeorgeGS Any chance this is a reasonably simple thing, or is one of those "sounds simple but is a big headache" little features?
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That would be very useful. I'd definitely welcome the addition!
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+1
+1 - this would come in handy.
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Still hoping for a reply on this
Contact me for custom work - Expert GS developer with 15 years of GS experience - Skype: armelline.support
upvoted missed that feature many times
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And while you're at it, the same should be done for color attributes of any actor. Sure would be nice to be able to set colors and alphas programmatically!
+1 @Armelline
@Agent Argyle you can do this with a Change Attribute or Constrain Attribute on actors.
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Definitely worth being able to do it with text too!
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Yeah, expression capabilities for alpha AND color channels on text would be great!
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This would be AWESOME Good idea @Armelline
You can already do this, see attached file . . . .
EDIT: just spotted Hopscotch had already answered this.