Playstogether limitations?

I'm curious to know what exactly Playstogether is capable of before i invest any time diving into it.

I saw a tutorial on Youtube that says the multiplayer only works when all players are online.

My game is basically a small little place where players meet online, each person has his own place that he and his friends gather "similar to Terraria" if you guys ever heard of it, but the difference is the players in my game don't move, they only chat and modify some game elements (equipment, items, etc.).

Is it possible to create this using Playstogether? If not what other method can I use?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited October 2015

    It's a turn based multiplayer and works if players are online or offline as long as it is the player's turn who is online. Asynchronous multiplayer is just about sending table data to a server on turn end.

  • 3absh3absh Member Posts: 601

    @Lost_Oasis_Games said:
    It's a turn based multiplayer and works if players are online or offline as long as it is the player's turn who is online. Asynchronous multiplayer is just about sending table data to a server on turn end.

    So a game like Words With Friends is possible?

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922

    Yes that is turn based multiplayer. You can build anything turn based.

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