Bug? Actor Destroying itself without any reason

BigDaveBigDave Member Posts: 2,239

I am having this unexplained able bug right now..

I spawn an actor(enemy) every 3 seconds after a certain progress state(table value) is reached.
The spawning takes place perfectly as the debug log proofs.

But the actor only appears for a millisecond in the scene before disappearing/beeing destroyed.
So I though maybe I have a rule I forgot about and in order to test that I de-activated all rules within the spawned actor.

The actor is spawned on a blank scene background and has no contact to any other actor except the particle snow.
So I am pretty sure he can't collide with anything.

Still the problem persists.
Any ideas?

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