random ennemy

keekee312keekee312 Member Posts: 91
edited November -1 in Working with GS (Mac)
Hi, i have an new problem, with random spawning.

I have 6 squares of different colors (in a tag called CARRE), and i want them to be spawn random but at the same location when they touch the ground (like in tetris).

I have an attribute called choose (integer) and an actor which is invisble and on the ground with the following rules :

when actor collides with CARRE (tag)
=> Change attribute : game.choose to random(1,6)

OTHER RULE :

if game.choose = 1
spawn the blue square

if game.choose = 2
spawn the red square

ETC..

And i don't know what it does, sometimes just 2 squares falls down, sometimes 6, sometimes it seems to work (8 squares or more)
Sign In or Register to comment.